| Class: Alchemist | Cost: 4 cp. | Requirements: Tradesman, Craftsmith, and Adept Class Headers. 45 total cp. | ||
| CP Cost | Skill Name | Attribute Cost | Requirements | Brief Description |
| 2 | Mystical Appraiser | - | Appraiser | Ability to assess and identify the value of mystical components |
| 3 | Finder | - | Scrounge | The ability harvest essence form fallen bests |
| 4 | Merchant | - | Peddler | Gain more money from your profession skill. |
| 3 | Write Magic 2 | - | Write Magic 1, Elemental Sphere 2 | Create scrolls imbued with a known spell from Elemental Sphere 2. |
| 3 | Defensive Casting | - | Staff Skill | You can now cast and block with your staff at the same time. |
| 3 | Merge Components | * | Mystical Appraiser, Create Element | You may now merge components to create the next higher component. |
| 2 | Create Element | 2(**) | None | You can create basic elements by expending your inner essence |
| 4 | Identify Poison | - | None | You can determine what effects a poison has. |
| 2 | Create Remedy | - | Identify Poison | You can make a remedy for poisons depending on elements and available components |
| 4 | Copy poison | - | Identify Poison | You can make a duplicate of any poison found. And from here on you can reproduce it. |
| 2 | Bag of Tricks | - | Mystical Appraiser, Identify Poison | Ability to use Spells from the Tricks Spell Book. |
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